HOME     NEWS     GALLERY     SHOP     ABOUT     CONTACT     LINKS    
Sci-fi illustration Surreal Fantasy Abstract Texture Logo Misc


Sci-Fi concepts


Air and spacecraft
Air and spacecraft

Land vehicles
Land vehicles

Buildings
Buildings

Exteriors
Exteriors

Interiors
Interiors

Robots
Robots

Weapons
Weapons


Concepts are client's ideas that get depicted by an artist. They are not polished works, but have enough in them to give a good impression of how the final rendering of an idea can look like. Sometimes several concepts of a single idea may be needed to satisfy the client. This concept art gallery shows some of my Sci-Fi concepts done for video games and personal projects.

Some people confuse concept art with illustration. There are major differences between the two. Concept art is part of the development process. Illustration is the final product - a polished piece of work that will be seen by an audience and is therefore intended to be attractive.

Good concept art does not need to have a strong composition, great lighting and colors like a good illustration should have. The main purpose of concept art is to effectively communicate the core of a specific idea, without doing time consuming polish that is typically found in illustration. In practice, this often means using less time on things like composition, lighting, and colors, and focusing on visual structure and how shapes and forms relate to each other.

Furthermore, good concept art is rendered with sufficient accuracy and detail, whereas good illustration does not need to be. If the rendering style of a concept is too loose or rough, it may fail to communicate the core idea well enough. In fact, the more loose the rendering, the less effective the concept becomes at communicating its core idea because the looseness can be interpreted in different ways. So those who will be working from the concept art (like a 3D artist, prop or level designer) can end up creating something that is quite different from what the concept artist imagined but communicated inadequatley. Or, they may have difficulty filling in the gaps due to lack of detail in the concept, and end up using their own time to do concept artist's job. (On the other hand, too much detail obscures the overall visual impression and can make the concept confusing to look at. This is true for any form of visual communication, including illustration.)

Lastly, a concept, once implemented may be required to work well from multiple view points. This is especially not true of illustration, where things only need to look good from a single point of view. Therefore, in illustration one can favorably use techniques that are usually undesirable in concept art: distortions, stretched rendering angle, inconsistent perspective or lighting, specific use of colors and highlights and shadows, and others.

Thus illustrations may not work well when used as concepts, because the implementation can be problematic and require more work from the team to make the environments and characters (etc.) look right.





Art and Illustration Studio.

Subscribe

RSS art feed
Subscribe to receive the latest artwork by email or RSS.

My Social Pages

Eon Works on Facebook Eon Works on Youtube Eon Works on Twitter Eon Works on Google+

Top images

The most popular images during the past 365 days:

   1. Planet scape
   2. Cosmic shores of the subconscious
   3. Endless opposites
   4. Stellar vista
   5. After the battle
   6. Edge of perception
   7. Desert moons
   8. Epsilon hunter
   9. Drifting planes
   10. Uncharted realm

New in gallery

new artwork

Search site


Eon Works - Art and Illustration Studio. All content copyright © 1995-2017 Dawid Michalczyk. All rights reserved.