Sci-fi illustration Surreal Abstract Texture Misc
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3D game textures
Wall 04

Creation year: 2000     Medium: digital    

When I get asked how I make textures, many are surprised to hear that most are strict Photoshop jobs. The one below though, started out as a 3D model, redered in Max, and finalized in Photoshop. I typically rely on 3D for shapes that would be difficult or too time consuming to do in 2D. Usually in case of non-organic textures, the more complex the shape, and the less rectangular, the more difficult it is to do in Photoshop.

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p.joshi from india wrote:August 12, 2006

amazing work

Art and illustration studio
of Dawid Michalczyk.


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