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 Wall 04 
  
 Creation year: 2000    
 Medium: digital    
 
  
 
 When I get asked how I make textures, many are surprised to hear that most are strict Photoshop jobs. The one below though, started out as a 3D model, redered in Max, and finalized in Photoshop. I typically rely on 3D for shapes that would be difficult or too time consuming to do in 2D. Usually in case of non-organic textures, the more complex the shape, and the less rectangular, the more difficult it is to do in Photoshop. 
  
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1 Comment (comments are closed) 
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p.joshi from india wrote: | August 12, 2006 |  
   amazing work  
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  Art and illustration studio  of Dawid Michalczyk. 
 
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